[3D Mechanics Editor] Editing joint rotation has no effect

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Ludo Visser
Posts: 51
Joined: Wed Sep 28, 2005 10:13 pm

[3D Mechanics Editor] Editing joint rotation has no effect

Post by Ludo Visser » Tue Dec 06, 2011 5:27 pm

When editing the "Initial rotation" property of a rotational joint, I expect the bodies that the joint connects to rotate with respect to each other accordingly. However, after pressing OK, nothing happens on some occasions. I cannot find any differences in the joints or bodies that can explain why sometimes this works and sometimes it does not work.

Version
20-sim 4.1.3.4 (Windows XP)

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